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initial framework for additional screens

master
Brett Bender 2 years ago
parent
commit
8642b1f73a
3 changed files with 26 additions and 2 deletions
  1. +7
    -1
      internal/app/app.go
  2. +1
    -1
      internal/ui/assets/command.go
  3. +18
    -0
      internal/ui/utils/keys.go

+ 7
- 1
internal/app/app.go View File

@ -20,7 +20,10 @@ type App struct {
help *help.Help
assets *assets.Assets
menu *tview.TextView
// shelves *shelves.Shelves
// categories *categories.Categories
// buildings *buildings.Buildings
menu *tview.TextView
currentPage string
needInitUI bool
@ -45,6 +48,9 @@ func NewApp(name, version, host string, logger *zap.Logger) *App {
menuItems := [][]string{
{utils.HelpScreenKey.Label(), app.help.GetTitle()},
{utils.AssetsScreenKey.Label(), app.assets.GetTitle()},
//{utils.ShelvesScreenKey.Label(), app.shelves.GetTitle()},
//{utils.CategoriesScreenKey.Label(), app.categories.GetTitle()},
//{utils.BuildingsScreenKey.Label(), app.buildings.GetTitle()},
}
app.menu = makeMenu(menuItems)


+ 1
- 1
internal/ui/assets/command.go View File

@ -37,7 +37,7 @@ func (a *Assets) cdelete() {
title := "delete asset"
a.confirmDialog.SetTitle(title)
a.confirmData = status_CONFIRM_DELETE_ASSET
bgColor := style.GetColorHex(style.DialogBorderColor)
bgColor := style.GetColorHex(style.DialogSubBoxBorderColor)
fgColor := style.GetColorHex(style.DialogFgColor)
assetName := fmt.Sprintf("[%s:%s:b]ASSET NAME:[:-:-] %s", fgColor, bgColor, selectedItem.item)


+ 18
- 0
internal/ui/utils/keys.go View File

@ -81,6 +81,21 @@ var (
KeyLabel: "F2",
KeyDesc: "display assets screen",
}
ShelvesScreenKey = uiKeyInfo{
Key: tcell.KeyF3,
KeyLabel: "F3",
KeyDesc: "display shelves screen",
}
CategoriesScreenKey = uiKeyInfo{
Key: tcell.KeyF4,
KeyLabel: "F4",
KeyDesc: "display categories screen",
}
BuildingsScreenKey = uiKeyInfo{
Key: tcell.KeyF5,
KeyLabel: "F5",
KeyDesc: "display buildings screen",
}
)
var UIKeyBindings = []uiKeyInfo{
@ -98,6 +113,9 @@ var UIKeyBindings = []uiKeyInfo{
AppExitKey,
HelpScreenKey,
AssetsScreenKey,
ShelvesScreenKey,
CategoriesScreenKey,
BuildingsScreenKey,
}
type uiKeyInfo struct {


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