initial framework for additional screens
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@@ -37,7 +37,7 @@ func (a *Assets) cdelete() {
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title := "delete asset"
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a.confirmDialog.SetTitle(title)
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a.confirmData = status_CONFIRM_DELETE_ASSET
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bgColor := style.GetColorHex(style.DialogBorderColor)
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bgColor := style.GetColorHex(style.DialogSubBoxBorderColor)
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fgColor := style.GetColorHex(style.DialogFgColor)
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assetName := fmt.Sprintf("[%s:%s:b]ASSET NAME:[:-:-] %s", fgColor, bgColor, selectedItem.item)
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@@ -81,6 +81,21 @@ var (
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KeyLabel: "F2",
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KeyDesc: "display assets screen",
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}
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ShelvesScreenKey = uiKeyInfo{
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Key: tcell.KeyF3,
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KeyLabel: "F3",
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KeyDesc: "display shelves screen",
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}
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CategoriesScreenKey = uiKeyInfo{
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Key: tcell.KeyF4,
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KeyLabel: "F4",
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KeyDesc: "display categories screen",
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}
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BuildingsScreenKey = uiKeyInfo{
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Key: tcell.KeyF5,
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KeyLabel: "F5",
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KeyDesc: "display buildings screen",
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}
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)
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var UIKeyBindings = []uiKeyInfo{
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@@ -98,6 +113,9 @@ var UIKeyBindings = []uiKeyInfo{
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AppExitKey,
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HelpScreenKey,
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AssetsScreenKey,
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ShelvesScreenKey,
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CategoriesScreenKey,
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BuildingsScreenKey,
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}
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type uiKeyInfo struct {
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